Version 0.1.1 - Enemy Behavior & Core Fixes


Fixes:

  • Fixed AI Movement: Enemies now properly approach and engage the player. Previously, they’d rotate in place.

  • Fixed Death Logic: Enemies no longer vanish when their health hits zero — death animations now play out thoroughly before despawning.

  • Gamepad Support: Controller mappings are now recognized and functional.

  • Menu UI: UI elements now behave correctly when navigating menus with a controller or keyboard.

  • Stamina Bar Hidden: Temporarily disabled from the HUD until stamina mechanics are fully implemented.

Coming in v0.1.2

We’re laying the groundwork for more immersive combat. Here’s what’s next:

  • Combat Animation Polish: Sharpening timing and transitions to improve flow and impact.

  • Attack Shake Effect: Adding subtle camera shake or hit reactions for punchier combat.

  • AI Distance Rebalancing: Enemies will maintain smarter spacing — close enough to threaten, but not crowd the player.

  • Character Select Screen: You’ll soon be able to choose your fighter.

  • Pause Menu: Add pause functionality mid-fight.

  • Quit to Main Menu: Ensure you can exit to the title screen from any point in-game.

  • Ragdoll Effects: Implement ragdoll physics when enemies die for more realistic (and satisfying) knockouts.

Thanks for playing the demo! Got feedback? Drop a comment below.
Your input helps shape what comes next in Blood Money: Trial by Combat.

Files

BloodMoney-v0.1.1.zip 86 MB
2 days ago

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