Version 0.1.1 - Enemy Behavior & Core Fixes


Fixes:
-
Fixed AI Movement: Enemies now properly approach and engage the player. Previously, they’d rotate in place.
-
Fixed Death Logic: Enemies no longer vanish when their health hits zero — death animations now play out thoroughly before despawning.
-
Gamepad Support: Controller mappings are now recognized and functional.
-
Menu UI: UI elements now behave correctly when navigating menus with a controller or keyboard.
-
Stamina Bar Hidden: Temporarily disabled from the HUD until stamina mechanics are fully implemented.
Coming in v0.1.2
We’re laying the groundwork for more immersive combat. Here’s what’s next:
-
Combat Animation Polish: Sharpening timing and transitions to improve flow and impact.
-
Attack Shake Effect: Adding subtle camera shake or hit reactions for punchier combat.
-
AI Distance Rebalancing: Enemies will maintain smarter spacing — close enough to threaten, but not crowd the player.
-
Character Select Screen: You’ll soon be able to choose your fighter.
-
Pause Menu: Add pause functionality mid-fight.
-
Quit to Main Menu: Ensure you can exit to the title screen from any point in-game.
-
Ragdoll Effects: Implement ragdoll physics when enemies die for more realistic (and satisfying) knockouts.
Thanks for playing the demo! Got feedback? Drop a comment below.
Your input helps shape what comes next in Blood Money: Trial by Combat.
Files
Get Blood Money: Trial by Combat
Blood Money: Trial by Combat
One city. Two fists. Zero mercy.
Status | Prototype |
Author | zambozia |
Genre | Fighting, Action |
Tags | 3D, Action-Adventure, Beat 'em up, Controller, Indie, Singleplayer, Unity, Urban |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.